βοΈConfiguration
Check the standard Config!
S_CL = {}
S_CL.SpawnCoords = vector3(-1139.2673339844, -2806.7807617188, 27.708736419678) -- Default spawn coordinates
S_CL.Language = "en" -- Set default language to German
S_CL.notifys = "sservice"
S_CL.Settings = {
inSafezone = false, -- players have to be in the safezone to use the commands / keys
spectateExitKey = 38, -- https://docs.fivem.net/docs/game-references/controls/
key = {
keyCode = "F2", -- https://docs.fivem.net/docs/game-references/controls/
enable = true
},
command = {
name = "immigration_ipad",
enable = true
}
}
S_CL.Safezone = {
maxRejections = 3, -- Maximum number of rejections for trying to escape the safezone / bubble
rejectionType = "kick", -- Type of rejection: "kick" or "ban" or "nothing"
bubble = {
-- https://docs.fivem.net/natives/?_0x799017F9E3B10112
radius = 100.0,
color = {r = 255, g = 255, b = 255, a = 0.5}
}
}
S_CL.InformSettings = {
enable = true, -- Enable or disable the information settings
requireMinimumOfficers = true, -- Enable or disable the requirement of a maximum number of officers
maximumOfficerCount = 1, -- Marker/Ped is shown only while officer count is less than this value
type = "ped", -- marker or ped
interaction = "Press ~INPUT_CONTEXT~ to inform an immigration officer.",
interactRadius = 1.5,
keyCode = 38,
coords = vector3(-1092.1124267578, -2827.5295410156, 27.708730697632),
marker = {
type = 2, -- https://docs.fivem.net/docs/game-references/markers/
size = {1.0, 1.0, 1.0},
color = {r = 255, g = 255, b = 255, a = 100},
bobUpAndDown = true,
faceCamera = false,
rotate = true
},
ped = {
model = "a_m_m_prolhost_01", -- https://docs.fivem.net/docs/game-references/ped-models/
heading = 139.54960632324
}
}
S_CL.Actions = {
openSkinMenu = function()
TriggerEvent("esx_skin:openSaveableMenu") -- your custom trigger
end,
resetChar = function()
TriggerEvent("s_einreise:sservice:resetSkin") -- your custom trigger
end,
ban = function(targetId, reason)
TriggerServerEvent("NAME_BAN", targetId, reason) -- your custom trigger
end
}
S_CL.Outfit = {
male = {
{
key = "tshirt_1",
value = 6
},
{
key = "tshirt_2",
value = 0
},
{
key = "torso_1",
value = 11
},
{
key = "torso_2",
value = 0
},
{
key = "arms_1",
value = 11
},
{
key = "arms_2",
value = 0
},
{
key = "pants_1",
value = 24
},
{
key = "pants_2",
value = 1
},
{
key = "shoes_1",
value = 7
},
{
key = "shoes_2",
value = 0
},
{
key = "glasses_1",
value = 5
},
{
key = "glasses_2",
value = 1
},
{
key = "chain_1",
value = 125
},
{
key = "chain_2",
value = 0
},
{
key = "bproof_1",
value = 0
},
{
key = "bproof_2",
value = 0
}
},
female = {
{
key = "tshirt_1",
value = 6
},
{
key = "tshirt_2",
value = 0
},
{
key = "torso_1",
value = 11
},
{
key = "torso_2",
value = 0
},
{
key = "arms_1",
value = 11
},
{
key = "arms_2",
value = 0
},
{
key = "pants_1",
value = 24
},
{
key = "pants_2",
value = 1
},
{
key = "shoes_1",
value = 7
},
{
key = "shoes_2",
value = 0
},
{
key = "glasses_1",
value = 5
},
{
key = "glasses_2",
value = 1
},
{
key = "chain_1",
value = 125
},
{
key = "chain_2",
value = 0
},
{
key = "bproof_1",
value = 0
},
{
key = "bproof_2",
value = 0
}
}
}Last updated