🧩Exports and Events
You need specific Exports or Events for your Scripts? Here is your way to go!
exports["S-Inventory"]:OpenStashInventory(uniqueid, stashid)
-- Uniqueid: A group for the Stash
-- Stashid: A unique ID for the Stashexports["S-Inventory"]:ReturnToInventory()exports["S-Inventory"]:LockInventory(locked)
-- Locked: Whether the inventory of the person should be lockedexports["S-Inventory"]:LockDropofItem(locked)
-- Locked: Whether the drop function of the inventory should be lockedexports["S-Inventory"]:ReturnToPlayerInventory(playerId)
-- PlayerID: The ID of the person which inventory should be openedexports["S-Inventory"]:ReturnToTrunk(vehicle, glovebox)
-- Vehicle: The Vehicle where the Trunk should be opened
-- glovebox: boolean / true = Opens Glovebox / false = Opens TrunkLast updated