π§©Exports and Events
You need specific Exports or Events for your Scripts? Here is your way to go!
Open a Stash Inventory
exports["S-Inventory"]:OpenStashInventory(uniqueid, stashid)
-- Uniqueid: A group for the Stash
-- Stashid: A unique ID for the StashReturn/Open Player Inventory
exports["S-Inventory"]:ReturnToInventory()Lock the Inventory for a Person
exports["S-Inventory"]:LockInventory(locked)
-- Locked: Whether the inventory of the person should be lockedLock the Drop of Items (Preventing Duping in FFA's and Gangwars)
exports["S-Inventory"]:LockDropofItem(locked)
-- Locked: Whether the drop function of the inventory should be lockedOpen a Players Inventory
exports["S-Inventory"]:ReturnToPlayerInventory(playerId)
-- PlayerID: The ID of the person which inventory should be openedReturn/Open to a Trunk
exports["S-Inventory"]:ReturnToTrunk(vehicle, glovebox)
-- Vehicle: The Vehicle where the Trunk should be opened
-- glovebox: boolean / true = Opens Glovebox / false = Opens TrunkSearch a Player (Selects the nearest Player)
Register a Stash
Open a Stash Inventory
Delete a Stash
Check if a Stash has Place for Items
Delete a Item from the Stash
Add an Item into the Stash
Check if a item Exists in the Stash
Get data from Stash
Remove all Items from Stash
Get item data from a Stash
Get Weight of a Player
Get Items of a Player
Transfer / Give a Item to a Player
Use item
Check if a Player has Enough items
Get Weight of item
Search a Player by ID
Add an item into a Stash with checks for double
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