🧩Exports and Events

You need specific Exports or Events for your Scripts? Here is your way to go! All S-HUDv1 Exports are still Supported!

Open a Interaction Notify with a specific key and message

exports["S-NotifyV2"]:HelpNotify(Key, message, design)

Make a Team Notify for your Team chat

exports["S-NotifyV2"]:DisplayAdminChatNotify(message, name, idofplayer, length, design)

Make a Info Notify.

exports["S-NotifyV2"]:DisplayNotify(type, titel, message, length, name, ID, design)

category: "info"; "success"; "error"; "ooc"; "lifeinvader" Either number or word can be used. name/number are only used for OOC and Lifeinvader. titel: Titel that should be displayed. message: The message that should be delivered length: The length of the message in seconds name: The name that should be shown in a ooc notify, id: The number in lifeinvader display or ID in a OOC notify

Make a server announce for a player

exports["S-NotifyV2"]:DisplayAnnounce(typeofannounce, message, name, length, lockedzone, design)

typeofannounce: "server"; "event"; "police"; "medic"; "faction"; name: Name that should be displayed on the Announce length: In Seconds

Make a progressbar in ms

exports["S-NotifyV2"]:MakeProgressbar(text,length, design)

Open a Text UI

exports["S-NotifyV2"]:ShowHelpNotify(key, text, design)

Close a Text UI

exports["S-NotifyV2"]:RemoveHelpNotify()

Remove an active Progressbar

exports["S-NotifyV2"]:DestroyProgressBar()

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If you need a Export that is not listed above, feel free to open a ticket at our Discord, so that we can implement your new Export in no time!

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