โ๏ธConfiguration
Check the default Config!
Config.lua
Config = {}
Config.Main = {
Framework = "esx", -- "esx" or "qbcore"
FrameWorkEvent = "es_extended",
notifys = "sservice",
language = "de",
AnimatedUI = true, -- Heart frequency animation
LookAround = false, -- Allow looking around in the deathscreen?
RemoveItems = true, -- Remove all items after respawn -> sv_openfunctions.lua
Itemsdonotdelete = {
["meth"] = true -- If you do not want to get some item removed (Works with the inbuild removeitem function, not with ones from other scripts)
},
RemoveMoney = true, -- Remove Cash money after respawn
CrimelifeDeathscreen = false, -- Should the crimelife deathscreen be activated instead of the RP deathscreen.
TimerInSekundenCrimelife = 60, -- In minutes. Only important if CrimelifeDeathscreen = true.
DisableKeys = {303}, -- Which keys should be deactivated while you are dead?
Voice = {
SpeekWhileDeath = false, -- true = Players can speak when they are death
AudioSystem = "pma", -- Your audiosystem: pma, saltychat, native
EnableWhenStabilize = true -- true = Players can speak when they are stabilize
},
TimerInSekunden = 60, -- In minutes. How long does the unconscious mode last?
ShowDeathSource = true, -- Who killed who
IngameName = true, -- true = Ingamename, false = Steamname. Only active if ShowDeathSource = true
Customfee = 1110, -- How much money should the player pay if he bleeds out?
Events = {
["Bleedout"] = "SServic:client:RespawnPlayer"
},
Stabilize = {
Stablize = true, -- Should there be a stabilisation mode? False
AddTime = 5, -- In minutes
DisableKeyBleedout = false, -- True = The bleed out button is greyed out in stabilisation mode.
SpecialItem = {},
AnimationLength = 10000 -- in milliseconds. How long should a stabilisation animation last when using a SpecialItem?
},
RespawnCoords = vector4(298.59408569336, -584.70568847656, 43.260841369629, 100.0), -- Spawnpoint after bleedout
Timeouts = {
-- For the buttons in the UI
DistressTimeOut = 30, -- In sec
BleedoutStartTimeout = 30,
SyncTimeOut = 5
},
KnockOutPhase = true, -- Activate nockout mode or deactivate
TimerInSekundenKnockOut = 60, -- In minutes
KnockoutWeapons = {
-- Which weapons should be used to activate the knockout mode?
"WEAPON_UNARMED",
"WEAPON_BAT"
}
}
Config.Keys = {
BleedoutKey = 38,
DispatchKey = 47,
ResyncKey = 303
}
If you find any errors in the configuration and you can't fix them yourself, open a ticket!
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