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Configuration

Check the standard Config!

Config.lua
Config = {
    Global = {
        language = "de", -- Write your preferred language here
        esxevent = "esx:getSharedObject",
        -- Your ESX event
        howmanygebietemax = 12, -- How many areas can a job have
        blacklistetjobname = {"unemployed"}, -- Blacklistet Jobs
        mindefender = 0, -- Minimum number of defenders online
        rank = 6, -- Min Rank for an attack
        prephase = 7, -- Preparation phase in minutes
        roundtime = 5, -- Main Phase in minutes
        killpoints = 3, -- Points for a kill
        infiniteammo = true, -- Infinite Ammunition
        autoclear = true, -- Deletes cars at certain intervals
        autocleartimer = 60, -- Spacing between each clear
        CarClearDistance = 15.0, --Distance from the player to the car, If over, the car is deleted
        driveby = true, -- Driveby
        deathtimer = 5, -- How long players lie on the floor after death
        zonecolor = {r = 169, g = 66, b = 46}, -- Main Zone Color
        Vest = {
            Time = 10, -- How long it takes to take a vest
            UnlimitedVest = true, -- If not then Numbers of Total Vests. If Unlimited then = true
            Cooldown = 1000 -- Cooldown between Each vest attempt
        },
        Medic = {
            Time = 5, -- How long it takes to take a Medkit
            UnlimitedMedic = true, -- If not then Numbers of Total Medkits. If Unlimited then = true
            Cooldown = 1000
            -- Cooldown between Each Medkit attempt
        },
        AllowedMarkerLeader = true,
        MarkerColor = {r = 169, g = 66, b = 46},
        MarkerType = 4,
        MarkerSize = vector3(0.8, 0.8, 0.8),
        hexnotify = false
    },
    Logo = {
        LogosNUI = "src/pictures/sservice.png" -- Logo on the Scoreboard and Gangwar Start
    },
    Zonen = {
        {
            name = "MirrorPark", -- Uniqe Zone name
            radius = 200.0, -- Radius of the Zone
            zonenmiddle = vector3(770.54388427734, -233.89489746094, 66.114471435547), -- Middle Point of the Zone, for radius etc.
            -- If you don't want any Helicopters, then leave this field on standart
            vehicles = {
                {name = "drafter", label = "Drafter"}, -- Cars, Helicopters... name = name and label = Displayed Name  https://forge.plebmasters.de/vehicles
                {name = "jugular", label = "Jugular"},
                -- Cars, Helicopters... name = name and label = Displayed Name  https://forge.plebmasters.de/vehicles
                {name = "revolter", label = "Revolter"},
                {name = "sultan3", label = "Sultan3"}
                -- Cars, Helicopters... name = name and label = Displayed Name  https://forge.plebmasters.de/vehicles
                --{name = "Buzzard2", label = "Buzzard2"}
                -- Cars, Helicopters... name = name and label = Displayed Name  https://forge.plebmasters.de/vehicles
            },
            Fraktion1Angreifer = {
                Spawnpoint = vector3(1104.0639648438, -337.16656494141, 67.203872680664), -- Spawn point from the attacker faction
                heading = 122.54570007324, -- Heading of the attackers faction
                NPCPed = "a_f_m_beach_01", -- Vehicle NPC  https://docs.fivem.net/docs/game-references/ped-models/
                VehicleNPC = vector3(1099.3465576172, -345.82232666016, 67.183662414551), -- Coords of the Vehicle NPC
                headingNPC = 292.20812988281, -- Heading of the Vehicle NPC
                VehicleSpawner = vector3(1098.1767578125, -335.59582519531, 67.214416503906), -- Coords where the Vehicles Spawn
                VehicleHeading = 119.96
                -- Vehicle Spawn Point Heading
            },
            Fraktion2Verteidiger = {
                Spawnpoint = vector3(611.69323730469, 99.252784729004, 92.735466003418), -- Spawn point from the attacker faction
                heading = 161.50141906738, -- Heading of the attackers faction
                NPCPed = "a_f_m_beach_01",
                -- Vehicle NPC  https://docs.fivem.net/docs/game-references/ped-models/
                VehicleNPC = vector3(598.07989501953, 90.73673248291, 92.850738525391),
                -- Coords of the Vehicle NPC
                headingNPC = 250.86199951172,
                -- Heading of the Vehicle NPC
                VehicleSpawner = vector3(611.43365478516, 86.027008056641, 91.988983154297),
                -- Coords where the Vehicles Spawn
                VehicleHeading = 158.90324401855 -- Vehicle Spawn Point Heading
            },
            Waffen = {},
            Flag = {
                -- If Flag active
                coordsflag = vector3(770.54388427734, -233.89489746094, 66.114471435547), -- Coords of the Flag
                big = vector3(7.0, 7.0, 2.0), -- Size of the Flag, x,y,z
                markertype = 1, -- Marker type of the Flag
                color = {r = 169, g = 66, b = 46} -- Color of the Flag
            },
            dimension = 100, -- What Dimension the People schould be Teleportet
            color = 1, -- Color of the Blip https://docs.fivem.net/docs/game-references/blips/
            blipsprite = 84, -- Sprite of the Blip https://docs.fivem.net/docs/game-references/blips/
            cooldown = 1, -- In Minutes. Time between the end of a gangwar and start, DON'T USE NUMBERS LIKE 9,5. Only Full Minutes.
            cooldownactive = 0, -- Don't change it. Static
            headingofnpc = 332.26644897461 -- If NPC for leader is activated, Heading of NPC
        }
    },
    AllowNpc = {
        -- Allow to Spawn a NPC and not a marker for the start of the War
        Leader = false,
        Npcleaderhash = "a_f_m_beach_01"
    },
    Waverevive = {
        -- Activate Wave revive
        allow = false,
        -- All Players will be revived
        waverevive = 5
    },
    Discord = {
        On = true,
        title = "Gangwar Ergebnisse",
        color = 11027200,
        avatar_url = "https://cdn.discordapp.com/attachments/849428703532154891/1127183229867266098/PROFILBILD.png",
        footertext = "S-Scripts",
        icon_url = "https://cdn.discordapp.com/attachments/849428703532154891/1127183229867266098/PROFILBILD.png",
        thumbnailurl = "https://cdn.discordapp.com/attachments/849428703532154891/1127183229867266098/PROFILBILD.png",
        webhook = "Eigener Webhook"
    },
    Fraks = {
        {
            name = "lcn", -- Jobname
            CarColor = {r = 0, g = 0, b = 0}, -- RGB Variable,
            TypeColor = 0, --0: Normal 1: Metallic 2: Pearl 3: Matte 4: Metal 5: Chrome
            BlipColor = 40,
            -- Blip Color https://docs.fivem.net/docs/game-references/blips/
            imgsrc = "src/logos/LCN.png",
            -- Logo of faction
            gangwarjoinpunkt = vector3(-1528.5738525391, 845.2998046875, 181.59465026855), -- Gangwar join point
            markertypegangwarjoin = 1,
            -- Marker for Join Point
            markersize = vector3(1, 1, 1),
            -- Size for the Marker
            markercolorgangwarjoin = {r = 255, g = 0, b = 0},
            -- Color of Gangwar Marker
            CustomNumberPlate = "LCN",
            spawnaftergangwar = vector3(-1520.599, 849.547, 181.595), -- Spawnpoint after the Gangwar
            spawnaftergangwarheading = 159.81585693359 -- Heading of the Player
        }
    }
}

If you find any errors in the configuration and you can't fix them yourself, open a ticket!

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Last updated 9 months ago

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