Make an info notify for players.
-- type: "info"; "success"; "error"; "ooc"
-- design: 1 = Normal; 2 = Circle; 3 = Modern
-- Client side
TriggerEvent("SService:Client:InfoNotify", message, title, type, length, oocname, design, leftright)
-- Server side
TriggerClientEvent("SService:Client:InfoNotify", source, message, title, type, length, oocname, design, leftright)
Make an announcement for a player
-- type: "server"; "event"; "police"; "medic"; "faction";
-- design: 1 = Normal; 2 = Circle; 3 = Modern
-- Client side
TriggerEvent("SService:Client:AnnounceNotify", message, type, name, length, design, leftright)
-- Server side
TriggerClientEvent("SService:Client:AnnounceNotify", source, message, type, name, length, design, leftright)
Make a team notify for a player
-- design: 1 = Normal; 2 = Circle; 3 = Modern
-- Client side
TriggerEvent("SService:Client:TeamNotifyScript", message, length, oocname, design, leftright)
-- Server side
TriggerClientEvent("SService:Client:TeamNotifyScript", source, message, length, oocname, design, leftright)
Make an interaction notification for a player
-- design: 1 = Normal; 2 = Circle; 3 = Modern
-- Client side
TriggerEvent("SService:Client:KeyHelpNotify", key, text, design)
-- Server side
TriggerClientEvent("SService:Client:KeyHelpNotify", source, key, text, design)