โš™๏ธConfiguration

Check the standard Config!

Config.lua
Config = {}

Config.Information = {
    language = "en",
    Notifys = "sservice",
    allowbank = false,
    radiusforparking = 35.0,
    CarClear = true,
    PlayerRadius = 5.0, -- Radius
    CarClearInterval = 3, -- In minutes
    LastRefresh = 5, -- Do not change
    parkinafterrestart = true,
    blacklistedvehiclenamestring = {
        "<",
        ">"
    }
}

Config.CarClear = {
    {
        time = 0, -- Minutes until Car clear
        message = "All cars further than 20 metres away from players were deleted"
    },
    {
        time = 1, -- Minutes until Car clear
        message = "All cars that are more than 20 metres away from players are deleted in 1 minute."
    },
    {
        time = 2, -- Minutes until Car clear
        message = "All cars that are more than 20 metres away from players are deleted in 2 minute."
    },
    {
        time = 3, -- Minutes until Car clear
        message = "All cars that are more than 20 metres away from players are deleted in 3 minute."
    },
    {
        time = 4, -- Minutes until Car clear
        message = "All cars that are more than 20 metres away from players are deleted in 4 minute."
    },
    {
        time = 5, -- Minutes until Car clear
        message = "All cars that are more than 20 metres away from players are deleted in 5 minute."
    },
    {
        time = 10, -- Minutes until Car clear
        message = "All cars that are more than 20 metres away from players are deleted in 10 minute."
    },
    {
        time = 15, -- Minutes until Car clear
        message = "All cars that are more than 20 metres away from players are deleted in 15 minute."
    },
    {
        time = 30, -- Minutes until Car clear
        message = "All cars that are more than 20 metres away from players are deleted in 30 minute."
    }
}
Config.LocationsGarage = {
    {
        name = "Garage 1",
        location = vector3(100.3407, -1073.3326, 29.3741),
        parkoutlocations = {
            {
                coords = vector3(117.5785, -1081.7019, 28.5985), -- Main parkout point
                heading = 0.2755
            },
            {
                coords = vector3(121.3112, -1081.8717, 28.5999), -- Extra Parkout point if the main parkout point is taken
                heading = 0.1613
            },
            {
                coords = vector3(124.8792, -1081.8218, 28.5989), -- Extra Parkout point if the main parkout point is taken
                heading = 0.2443
            },
            {
                coords = vector3(128.6214, -1081.6726, 28.5996), -- Extra Parkout point if the main parkout point is taken
                heading = 0.0755
            },
            {
                coords = vector3(132.2363, -1081.8612, 28.6002), -- Extra Parkout point if the main parkout point is taken
                heading = 0.0940
            },
            {
                coords = vector3(105.9191, -1063.1868, 28.6130), -- Extra Parkout point if the main parkout point is taken
                heading = 245.3177
            },
            {
                coords = vector3(107.4039, -1059.7065, 28.6138), -- Extra Parkout point if the main parkout point is taken
                heading = 247.4998
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 249.1473, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "car",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 357, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Garage"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Garage 2",
        location = vector3(213.956040, -809.419800, 30.998536),
        parkoutlocations = {
            {
                coords = vector3(216.3165, -801.8236, 30.2008),
                heading = 68.5058
            },
            {
                coords = vector3(217.2938, -799.1834, 30.1870),
                heading = 69.7741
            },
            {
                coords = vector3(218.3684, -796.8381, 30.1725),
                heading = 69.0919
            },
            {
                coords = vector3(219.0482, -794.2784, 30.1676),
                heading = 70.6739
            },
            {
                coords = vector3(221.8203, -804.1454, 30.0859),
                heading = 247.9361
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 249.1473, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "car",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 357, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Garage"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Garage 3",
        location = vector3(-897.7908, -153.4012, 41.8843),
        parkoutlocations = {
            {
                coords = vector3(-901.8933, -160.2290, 41.2859),
                heading = 27.1331
            },
            {
                coords = vector3(-905.0714, -161.9120, 41.2845),
                heading = 27.4272
            },
            {
                coords = vector3(-908.4963, -163.1228, 41.2831),
                heading = 26.4288
            },
            {
                coords = vector3(-911.9415, -164.9417, 41.2830),
                heading = 28.0112
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 115.1815, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"),
        typeofgarage = "car",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 357, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Garage"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Garage 4",
        location = vector3(-281.0602, -888.1000, 31.3180),
        parkoutlocations = {
            {
                coords = vector3(-285.6863, -887.5867, 30.4866),
                heading = 166.9307
            },
            {
                coords = vector3(-289.3369, -887.2233, 30.4874),
                heading = 169.7028
            },
            {
                coords = vector3(-292.8591, -885.9567, 30.4868),
                heading = 167.4578
            },
            {
                coords = vector3(-296.6252, -885.2488, 30.4867),
                heading = 167.0786
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 162.6700, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "car",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 357, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Garage"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Garage 5",
        location = vector3(-789.1295, -598.9360, 30.2763),
        parkoutlocations = {
            {
                coords = vector3(-786.1481, -593.2414, 29.5323),
                heading = 346.0398
            },
            {
                coords = vector3(-779.1489, -593.5828, 29.5324),
                heading = 358.9143
            },
            {
                coords = vector3(-775.3582, -593.5006, 29.5326),
                heading = 0.4031
            },
            {
                coords = vector3(-771.3800, -593.5593, 29.5325),
                heading = 359.4071
            },
            {
                coords = vector3(-767.3746, -593.4655, 29.5324),
                heading = 0.6488
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 342.3054, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "car",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 357, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Garage"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Garage 6",
        location = vector3(-1036.0873, -1343.7545, 5.5960),
        parkoutlocations = {
            {
                coords = vector3(-1035.6362, -1339.4690, 4.8768),
                heading = 75.4136
            },
            {
                coords = vector3(-1034.8516, -1335.5375, 4.8469),
                heading = 74.9508
            },
            {
                coords = vector3(-1033.9996, -1332.0641, 4.8514),
                heading = 74.0956
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 75.9630, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "car",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 357, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Garage"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Garage 7",
        location = vector3(-1590.4991, -1042.1700, 13.0185),
        parkoutlocations = {
            {
                coords = vector3(-1587.2715, -1042.8669, 12.4241),
                heading = 205.9936
            },
            {
                coords = vector3(-1585.0237, -1039.8337, 12.4245),
                heading = 207.8410
            },
            {
                coords = vector3(-1582.6364, -1036.9355, 12.4243),
                heading = 204.8577
            },
            {
                coords = vector3(-1589.8849, -1037.1652, 12.4246),
                heading = 27.4976
            },
            {
                coords = vector3(-1587.6476, -1034.4271, 12.4248),
                heading = 23.1082
            },
            {
                coords = vector3(-1585.1439, -1031.8325, 12.4249),
                heading = 25.0294
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 139.2023, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "car",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 357, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Garage"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Garage 8",
        location = vector3(-2163.9470, -376.2957, 13.2590),
        parkoutlocations = {
            {
                coords = vector3(-2163.9741, -380.4126, 12.5823),
                heading = 81.8783
            },
            {
                coords = vector3(-2164.1907, -383.3354, 12.6225),
                heading = 82.2065
            },
            {
                coords = vector3(-2164.5444, -386.2881, 12.6628),
                heading = 81.6574
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 85.2314, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "car",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 357, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Garage"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Garage 9",
        location = vector3(-1671.5262, 43.2366, 63.2614),
        parkoutlocations = {
            {
                coords = vector3(-1677.2922, 41.9399, 62.8624),
                heading = 161.3464
            },
            {
                coords = vector3(-1679.6031, 45.2288, 63.0355),
                heading = 164.6592
            },
            {
                coords = vector3(-1682.4409, 47.1403, 63.2347),
                heading = 161.8672
            },
            {
                coords = vector3(-1684.9263, 49.8983, 63.4164),
                heading = 161.9140
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 140.5276, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "car",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 357, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Garage"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Garage 10",
        location = vector3(888.7134, -54.6021, 78.8939),
        parkoutlocations = {
            {
                coords = vector3(885.6689, -66.4379, 78.1699),
                heading = 236.9192
            },
            {
                coords = vector3(887.6519, -63.6139, 78.1705),
                heading = 237.7796
            },
            {
                coords = vector3(880.8873, -59.1879, 78.1704),
                heading = 58.1677
            },
            {
                coords = vector3(878.5960, -62.1271, 78.1705),
                heading = 57.5996
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 60.0763, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "car",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 357, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Garage"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Garage 11",
        location = vector3(39.0567, -1725.7598, 29.3031),
        parkoutlocations = {
            {
                coords = vector3(34.4340, -1727.9342, 28.7098),
                heading = 49.8727
            },
            {
                coords = vector3(32.8212, -1730.5950, 28.7093),
                heading = 49.9769
            },
            {
                coords = vector3(39.1974, -1731.9962, 28.7096),
                heading = 229.9255
            },
            {
                coords = vector3(37.0122, -1734.1011, 28.7094),
                heading = 229.9759
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 47.9075, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "car",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 357, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Garage"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Garage 12",
        location = vector3(-833.2686, -2349.0342, 14.5706),
        parkoutlocations = {
            {
                coords = vector3(-829.8543, -2355.7896, 13.9769),
                heading = 332.0302
            },
            {
                coords = vector3(-827.0485, -2357.8760, 13.9767),
                heading = 329.4525
            },
            {
                coords = vector3(-823.9889, -2359.4514, 13.9768),
                heading = 329.9976
            },
            {
                coords = vector3(-821.0555, -2361.1858, 13.9768),
                heading = 329.8961
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 269.2897, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "car",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 357, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Garage"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Garage 13",
        location = vector3(722.0931, -2017.5387, 29.2920),
        parkoutlocations = {
            {
                coords = vector3(725.3860, -2031.4601, 28.6907),
                heading = 355.1505
            },
            {
                coords = vector3(728.7787, -2031.5884, 28.6863),
                heading = 354.3401
            },
            {
                coords = vector3(731.9009, -2032.0900, 28.6836),
                heading = 355.4601
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 264.7173, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "car",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 357, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Garage"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Garage 14",
        location = vector3(2551.9004, -290.4042, 92.9925),
        parkoutlocations = {
            {
                coords = vector3(2551.2983, -287.2144, 92.3990),
                heading = 344.0135
            },
            {
                coords = vector3(2549.5024, -293.2380, 92.3986),
                heading = 163.5189
            },
            {
                coords = vector3(2546.2957, -292.7456, 92.3986),
                heading = 166.1779
            },
            {
                coords = vector3(2548.1667, -286.6324, 92.3990),
                heading = 343.9296
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 74.6255, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "car",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 357, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Garage"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Garage 15",
        location = vector3(2768.4402, 3462.9204, 55.6257),
        parkoutlocations = {
            {
                coords = vector3(2767.9111, 3456.5356, 55.1044),
                heading = 246.9288
            },
            {
                coords = vector3(2766.8230, 3452.4565, 55.1636),
                heading = 247.7587
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 244.0673, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "car",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 357, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Garage"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Garage 16",
        location = vector3(607.1779, 2745.7595, 41.9927),
        parkoutlocations = {
            {
                coords = vector3(607.8583, 2738.3652, 41.3425),
                heading = 184.7617
            },
            {
                coords = vector3(604.7016, 2738.1675, 41.3673),
                heading = 182.6314
            },
            {
                coords = vector3(601.7146, 2737.6968, 41.3890),
                heading = 185.4543
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 182.7154, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "car",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 357, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Garage"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Garage 17",
        location = vector3(-2542.4167, 2349.2351, 33.0599),
        parkoutlocations = {
            {
                coords = vector3(-2537.4683, 2346.5259, 32.4661),
                heading = 212.3609
            },
            {
                coords = vector3(-2533.7878, 2346.7959, 32.4660),
                heading = 212.3020
            },
            {
                coords = vector3(-2530.2659, 2347.4495, 32.4659),
                heading = 211.6546
            },
            {
                coords = vector3(-2526.7549, 2347.7556, 32.4661),
                heading = 212.5998
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 180.9327, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "car",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 357, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Garage"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Garage 18",
        location = vector3(83.7469, 6420.4648, 31.7605),
        parkoutlocations = {
            {
                coords = vector3(72.8362, 6404.4385, 30.6317),
                heading = 133.0918
            },
            {
                coords = vector3(75.4218, 6401.4224, 30.6320),
                heading = 133.9662
            },
            {
                coords = vector3(78.5068, 6398.8008, 30.6322),
                heading = 134.2923
            },
            {
                coords = vector3(81.0228, 6396.1567, 30.6318),
                heading = 136.0576
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 134.0350, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "car",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 357, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Garage"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Garage 19",
        location = vector3(1949.4257, 3754.0107, 32.2086),
        parkoutlocations = {
            {
                coords = vector3(1949.4834, 3759.1877, 31.6126),
                heading = 30.5412
            },
            {
                coords = vector3(1953.1012, 3760.9680, 31.6104),
                heading = 30.0120
            },
            {
                coords = vector3(1956.1600, 3762.9182, 31.6081),
                heading = 29.1847
            },
            {
                coords = vector3(1959.2786, 3764.6687, 31.6059),
                heading = 29.6586
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 118.1707, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "car",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 357, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Garage"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Garage 20",
        location = vector3(1695.5826, 4783.8062, 42.0138),
        parkoutlocations = {
            {
                coords = vector3(1691.3650, 4778.1729, 41.3279),
                heading = 90.2689
            },
            {
                coords = vector3(1691.4238, 4774.3877, 41.3286),
                heading = 89.5812
            },
            {
                coords = vector3(1691.3740, 4770.2925, 41.3275),
                heading = 89.5154
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 90.6953, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "car",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 357, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Garage"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Hangar 1",
        location = vector3(-1238.2745, -3387.9980, 13.9402),
        parkoutlocations = {
            {
                coords = vector3(-1251.9996, -3383.7920, 13.8441),
                heading = 330.3795
            },
            {
                coords = vector3(-1268.3199, -3374.7285, 13.8447),
                heading = 328.2127
            },
            {
                coords = vector3(-1283.7101, -3365.5698, 13.8446),
                heading = 330.5748
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 49.8211, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "fly",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 359, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Hangar"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Hangar 2",
        location = vector3(1724.9604, 3290.4336, 41.1927),
        parkoutlocations = {
            {
                coords = vector3(1724.5602, 3270.6543, 41.0538),
                heading = 283.6418
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 194.0726, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "fly",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 359, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Hangar"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Hangar 3",
        location = vector3(2138.2385, 4796.4404, 41.1213),
        parkoutlocations = {
            {
                coords = vector3(2140.6270, 4814.1294, 41.1076),
                heading = 116.1950
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 23.1666, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "fly",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 359, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Hangar"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Dock 1",
        location = vector3(-771.9036, -1431.8549, 1.5952),
        parkoutlocations = {
            {
                coords = vector3(-794.2989, -1415.5356, 0.1186),
                heading = 229.5668
            },
            {
                coords = vector3(-788.1939, -1409.0381, 0.1169),
                heading = 229.8637
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 47.1830, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "boat",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 356, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Dock"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Dock 2",
        location = vector3(3866.0586, 4463.8188, 2.7289),
        parkoutlocations = {
            {
                coords = vector3(3877.9316, 4464.0513, 0.1192),
                heading = 359.2635
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 90.3064, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "boat",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 356, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Dock"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Dock 3",
        location = vector3(-1604.5160, 5256.6709, 2.0742),
        parkoutlocations = {
            {
                coords = vector3(-1600.1262, 5261.1387, 0.1185),
                heading = 18.4800
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 23.2939, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "boat",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 356, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Dock"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Dock 4",
        location = vector3(1299.0436, 4215.5166, 33.9086),
        parkoutlocations = {
            {
                coords = vector3(1297.7242, 4205.2109, 30.7285),
                heading = 81.9348
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 349.1985, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "boat",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 356, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Dock"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Dock 5",
        location = vector3(-95.0822, -2769.0327, 6.0821),
        parkoutlocations = {
            {
                coords = vector3(-81.7646, -2778.7334, 0.7856),
                heading = 181.5876
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 88.3165, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "boat",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 356, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Dock"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Dock 6",
        location = vector3(-1799.1918, -1224.0548, 1.5990),
        parkoutlocations = {
            {
                coords = vector3(-1784.5676, -1235.4247, 0.8615),
                heading = 144.4544
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 143.0075, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "boat",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 356, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 1,
            BlipScale = 1.0,
            BlipName = "Dock"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Police Garage",
        location = vector3(442.0117, -1013.7703, 28.6299),
        parkoutlocations = {
            {
                coords = vector3(443.3918, -1020.1739, 28.0073),
                heading = 92.9375
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 182.0359, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        typeofgarage = "car",
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the garage is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 357, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 38,
            BlipScale = 1.0,
            BlipName = "Police Garage"
        },
        registredjobs = true,
        allowedjobs = {
            ["police"] = true
        }
    }
}

Config.LocationsImpounder = {
    {
        name = "Impound 1",
        location = vector3(393.6241, -1633.0836, 29.2919),
        parkoutlocations = {
            {
                coords = vector3(394.9162, -1626.1176, 28.6982),
                heading = 50.7945
            },
            {
                coords = vector3(397.0526, -1623.7875, 28.6982),
                heading = 50.3930
            },
            {
                coords = vector3(398.8893, -1621.3999, 28.6982),
                heading = 50.6866
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 48.0320, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        priceforpayment = 100,
        getvehicleparkout = false, -- If false the vehicle will be spawned, if true then the vehicle will be stored automaticly in the garage
        acceptbank = false,
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the impound is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 50, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 47,
            BlipScale = 1.0,
            BlipName = "Impound"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    },
    {
        name = "Impound 2",
        location = vector3(1841.0439, 2545.9443, 45.6721),
        parkoutlocations = {
            {
                coords = vector3(1854.3910, 2545.5623, 45.0781),
                heading = 269.1111
            },
            {
                coords = vector3(1854.5291, 2541.8071, 45.0780),
                heading = 269.0558
            },
            {
                coords = vector3(1854.6176, 2549.2954, 45.0781),
                heading = 270.6901
            }
        },
        pedormarker = true, -- True equals with ped. False is marker
        heading = 271.8801, -- Heading of ped (only necessary if you have pedormarker = true)
        ped = GetHashKey("s_m_m_fiboffice_02"), -- https://docs.fivem.net/docs/game-references/ped-models/
        priceforpayment = 100,
        getvehicleparkout = false, -- If false the vehicle will be spawned, if true then the vehicle will be stored automaticly in the garage
        acceptbank = false,
        Marker = {
            markertype = 1, -- https://docs.fivem.net/docs/game-references/markers/
            markersize = vector3(1, 1, 1),
            markercolor = {r = 1, g = 1, b = 1}
        },
        closed = false, -- If true the impound is closed
        Blip = {
            active = true, -- Enable or disable (true, false)
            Blipsprite = 50, -- https://docs.fivem.net/docs/game-references/blips/
            BlipColor = 47,
            BlipScale = 1.0,
            BlipName = "Impound"
        },
        registredjobs = false,
        allowedjobs = {
            ["police"] = true
        }
    }
}

If you find any errors in the configuration and you can't fix them yourself, open a ticket!

Last updated