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Exports and Events

You need specific Exports or Events for your Scripts? Here is your way to go!

PreviousConfigurationNextInformations / Typical Errors

Last updated 4 months ago

for code examples

Open a Interaction Notify with a specific key and message

exports["S-HUD"]:MakeHelpNotify(Key, message)

Make a Team Notify for your Team chat

exports["S-HUD"]:MakeTeamNotify(name, message, length)

Make a Info Notify.

exports["S-HUD"]:MakeNotifyInfo(category, titel, message, length,name)

category: 1 = "info"; 2 = "success"; 3 = "error"; 4 = "ooc"; Either number or word can be used. Name is only used for OOC. titel: Titel that should be displayed. message: The message that should be delivered length: The length of the message in seconds name: The name that should be shown in a ooc notify

Make a server announce for a player

exports["S-HUD"]:MakeAnnounce(message,category,name, length)

category:1 = "server"; 2 = "event"; 3 = "police"; 4 = "medic"; 5 = "faction"; Either number or word can be used name: Name that should be displayed on the Announce lenght: In Seconds

Make a progressbar in ms

exports["S-HUD"]:MakeProgressbar(text,length)

Open a Text UI

exports["S-HUD"]:ShowTextUI(key, text)

Close a Text UI

exports["S-HUD"]:HideTextUI()

Make the HUD visible

exports["S-HUD"]:OpenHUD()

Make the HUD invisible

exports["S-HUD"]:CloseHUD()

Enable/Disable the cinema mode for a player

exports["S-HUD"]:ControlCinemaMode()

Shows every Notify that is available

exports["S-HUD"]:DisplayEverything()

To integrate your own Food and Thirst System

exports["S-HUD"]:MakeFoodAndThirst(thirstpercent, hungerpercent)

Change the postition of an HUD element from left to right, or right to left. "1" = left, "2" = left

exports["S-HUD"]:PosHandler(id, number)

Sets the Range of the Voice. Used for own Voice system integration

exports["S-HUD"]:SetRange(mode)

Remove an active Progressbar

exports["S-HUD"]:DestroyProgressBar()

Force HUD Status Visible/Hidden

exports["S-HUD"]:ForceHudStatus(bool) // bool: true = Hidden / false = Visible

Resets positioning data in the Databse for a player

exports["S-HUD"]:ResetDatabaseValues()

Saves the positioning data. Data example is available in Javascript

exports["S-HUD"]:SaveValues(data)

Interaction Notify

TriggerEvent("SService:Client:TriggerHelpNotify", Key, message)
TriggerClientEvent("SService:Client:TriggerHelpNotify", source, Key, message)

Admin Notify

TriggerEvent("SService:Client:TeamNotify", name, message, length)
TriggerClientEvent("SService:Client:TeamNotify", source,name, message, length)

Notify

Make a Info Notify. Either number or word can be used

TriggerEvent("SService:Client:MakeInfoNotify", category, titel, message, length,name)
TriggerClientEvent("SService:Client:MakeInfoNotify", source, category, titel, message, length, name)

source: Player ID category: 1 = "info"; 2 = "success"; 3 = "error"; 4 = "ooc"; Either number or word can be used. Name is only used for OOC. titel: Titel that should be displayed. message: The message that should be delivered length: The length of the message in seconds name: The name that should be shown in a ooc notify

Progressbar

TriggerEvent("SService:Client:MakeProgressbar", helptext, length)
TriggerClientEvent("SService:Client:MakeProgressbar", source, helptext, length)

Announce

TriggerEvent("SService:Client:MakeAnnounce2", message, category, name)
TriggerClientEvent("SService:Client:MakeAnnounce2", source, message, category, name,length)

source: Player ID category:1 = "server"; 2 = "event"; 3 = "police"; 4 = "medic"; 5 = "faction"; Either number or word can be used name: Name that should be displayed on the Announce lenght: In Seconds

If you need a Export that is not listed above, feel free to open a ticket at our Discord, so that we can implement your new Export in no time!

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https://github.com/Chrisi816/Code-Beispiele-S-Service